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Rune Master - Templo Mayor

With the Bugology game completed, and out, the next game the group wanted to make was a puzzle type game, slightly similar to Bejeweled.
The first illustration was of the Templo Mayor Pyramid from the Aztecs.

This illustration really reminded me that I need to do more worm eye perspective, or at least grid things out before really starting to paint.

When I decided to buildup all the illustrations for the game, I went and changed the composition for this guy. The Templo Mayor portion stayed mostly the same, but I pushed the worm's eye look and scaled the pyramid down.

Rune Master is an upcoming mobile & desktop puzzle game made by White Box Gaming. White Box Gaming's Twitter can be found @ WhiteBox_Games.

Templo Mayor

Templo Mayor

color 14 - perspective angle fixes on the base steps' railings. Pushed back the bridge pillars with gradients. Similar treatment to the base stones and steps, as well as bounce lighting.

color 14 - perspective angle fixes on the base steps' railings. Pushed back the bridge pillars with gradients. Similar treatment to the base stones and steps, as well as bounce lighting.

version 1 of the comp, but client disliked not showing the full pyramid.

version 1 of the comp, but client disliked not showing the full pyramid.

version 2 of the sketch.

version 2 of the sketch.

color 1 - flat

color 1 - flat

color 2, working on light indication and perspective check

color 2, working on light indication and perspective check

color 3 , building up other parts of the illustration

color 3 , building up other parts of the illustration

color 4 - adding more detail to side components

color 4 - adding more detail to side components

color 5 - adding more shadow indication on steps

color 5 - adding more shadow indication on steps

color 6 - adding some extra elements on sides , and birds in sky for scale

color 6 - adding some extra elements on sides , and birds in sky for scale

color 6.1 - adding in a bird on ground level for scale

color 6.1 - adding in a bird on ground level for scale

color 7 - big perspective fix

color 7 - big perspective fix

color 8 - Templo Mayor - the ambitious looking up and constant perspective fixes piece, haha.

color 8 - Templo Mayor - the ambitious looking up and constant perspective fixes piece, haha.

color 9 - redesigned the comp, and started placing in flat shapes for new changes

color 9 - redesigned the comp, and started placing in flat shapes for new changes

color 10 - placing in photo textures, started with the base steps since I knew it would take me the longest

color 10 - placing in photo textures, started with the base steps since I knew it would take me the longest

color 11 - more photo texture placements and paint. Also color balancing, saturation adjustments.

color 11 - more photo texture placements and paint. Also color balancing, saturation adjustments.

Color 12 - Previous step was too saturated for my eyes, so I pushed desaturation even more. Also cooled off several of the background elements. Light setting went to more "daytime".

Color 12 - Previous step was too saturated for my eyes, so I pushed desaturation even more. Also cooled off several of the background elements. Light setting went to more "daytime".

color 13 - played with color balance again, now with a different saturation /desaturation balance (compared to color 11 step). Kept most of the background cool, mostly in hue (color).

color 13 - played with color balance again, now with a different saturation /desaturation balance (compared to color 11 step). Kept most of the background cool, mostly in hue (color).