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Lillian Chen
Lillian Chen
VisDev & illustrator, environment focused
Huntington Beach, United States

Summary

A 2D artist who loves adventuring, with experience in environment and prop design, illustrations, and collaborative teamwork, both in-person and remote.

Skills

Concept ArtDigital PaintingEnvironment DesignPaintingCharacter DesignDrawingProp DesignVisual Developmentlayoutvis devhand paintingvehicle designbackground painting2D environment2D Concept artcalloutthumbnailorthographicscolor studiesturnaroundpleinair painting

Software proficiency

Manga Studio
Manga Studio
Corel Painter
Corel Painter
Photoshop
Photoshop
Sculptris
Sculptris
SketchUp
SketchUp
Procreate
Procreate
Paintstorm Studio
Paintstorm Studio
ZBrushCore
ZBrushCore

Experience

  • DnD Concept Art Sketches at n/a (commission)
    (remote)
    August 2021 - August 2021

    The client requested 6 rough sketches of DnD fantasy concepts. Due to their limited budget, this commission was done within 2 hours.

  • Twitch Panel Artist at n/a (commission)
    (remote), United States of America
    May 2021 - May 2021

    A commission from a Twitch V-tuber, for Panel artwork.

    - Designed and painted a stylized old Japanese town at night in the form of 3 images, that could be interconnected if lined up

  • Art Lead, Illustrator, Background Painter, UI Artist, Art Recruiter, (Ant Farms Dynasty) at White Box Gaming
    (remote)
    January 2020 - August 2021

    - Designed and painted 50+ environment backgrounds.

    - Assisted art team with icon workload.

    - Assisted with artist recruitment and interview process.

    - Created design docs for the art team on art style, file naming and organization, list of assets, and sharing images on social media.

    - Attended weekly Discord meetings, answered emails.

    - Managed Discord server, with creating new channels, roles, etc.

    - Proofread another project's dialogue while working on Ant Farms Dynasty.

  • Background Painter, UI Co- Artist, Art Recruiter, QA (Rune Master) at White Box Gaming
    (remote)
    March 2019 - March 2020

    - Designed and painted 7 illustrations for game board backgrounds.

    - Collaborated with an artist with UI brainstorming, designed UX/UI for game screens and created a flow chart with mock ups, for the developer’s reference.

    - Designed the first iterations of the game’s logo, before collaborating with 2 artists on final.

    - Attended weekly Skype meetings and answered daily emails.

    - Tested and proofread several versions of the game, providing QoL suggestions and bug reports.

  • Senior Game Advisor at GameStop
    Westminster,CA, United States of America
    February 2019 - Present

    - Multitasked between assisting customers, both in-store and over the phone, with their questions and purchases, and with team members on updating the floor of stock or new marketing.

    - Assisted with keeping store supplies in stock.

    - Took in daily shipments, and moved merchandise to respective locations.

    - Maintained store's shop-ability by organizing products on floor, alphabetizing game cases, structuring back room supplies and merchandise, etc.

    - Fulfilled online orders for in-store pickups and ship from stores.

    - Awarded Employee of the Week several times at Fountain Valley store location.

    - Worked during the COVID pandemic.

  • Background Painter, Character Design, UI & Logo Artist, Art Recruiter, QA (Bugology) at White Box Gaming
    (remote)
    August 2018 - March 2018

    - Designed and painted 5 backgrounds, 4 cosmetic illustrations and cursors.

    - Designed UX/UI, created its assets, and flow chart with mock ups for developer's reference.

    - Recruited 2D character artists.

    - Designed logos for the company's branding and the game.

    - Tested and proofread game versions, and provided detailed feedback on each version for the developer. Suggested improvements for the game in each report.

    - Attended weekly Skype meetings, answered to daily emails and impromptu calls and texts.

  • Background Painter (The Eerie Adventures of Kally) at D3
    (remote)
    January 2018 - February 2018

    - Designed and painted 22 backgrounds in a 90s and early 2000s cartoon style, in 11 days due to client's deadline.

    - Asked the client for in-depth details on their desired backgrounds, thus helping flesh out the requested illustrations for the game.

    - Communicated heavily through emails.

  • Visual Development Artist at Academy of Art University
    San Francisco, CA, United States of America
    August 2013 - May 2016

    - Designed in numerous themes and styles, including stylized, realistic, fantasy and sci-fi.

    - Worked under strict and tight weekly deadlines for paintings and designs, often 20+ hours per week.

    - Painted turnarounds, illustrations, character & prop sheets and callouts.

    - Received weekly feedback, acted upon feedback to improve.

  • 2D Concept Artist, 3D Environment Level Design, Animatic Artist at The College of New Jeresey
    Ewing, NJ, United States of America
    January 2013 - December 2013

    - Designed and painted character sheets for 3D modeler's reference

    - Designed and built 3D environment within Unity, using Terrain Level Builder

    - Drew and edited the game animatic, co-worked with the sound team member to create animatic for game