A 2D artist who loves adventuring, with experience in environment and prop design, illustrations, and collaborative teamwork, both in-person and remote.
The client requested 6 rough sketches of DnD fantasy concepts. Due to their limited budget, this commission was done within 2 hours.
A commission from a Twitch V-tuber, for Panel artwork.
- Designed and painted a stylized old Japanese town at night in the form of 3 images, that could be interconnected if lined up
- Designed and painted 50+ environment backgrounds.
- Assisted art team with icon workload.
- Assisted with artist recruitment and interview process.
- Created design docs for the art team on art style, file naming and organization, list of assets, and sharing images on social media.
- Attended weekly Discord meetings, answered emails.
- Managed Discord server, with creating new channels, roles, etc.
- Proofread another project's dialogue while working on Ant Farms Dynasty.
- Designed and painted 7 illustrations for game board backgrounds.
- Collaborated with an artist with UI brainstorming, designed UX/UI for game screens and created a flow chart with mock ups, for the developer’s reference.
- Designed the first iterations of the game’s logo, before collaborating with 2 artists on final.
- Attended weekly Skype meetings and answered daily emails.
- Tested and proofread several versions of the game, providing QoL suggestions and bug reports.
- Multitasked between assisting customers, both in-store and over the phone, with their questions and purchases, and with team members on updating the floor of stock or new marketing.
- Assisted with keeping store supplies in stock.
- Took in daily shipments, and moved merchandise to respective locations.
- Maintained store's shop-ability by organizing products on floor, alphabetizing game cases, structuring back room supplies and merchandise, etc.
- Fulfilled online orders for in-store pickups and ship from stores.
- Awarded Employee of the Week several times at Fountain Valley store location.
- Worked during the COVID pandemic.
- Designed and painted 5 backgrounds, 4 cosmetic illustrations and cursors.
- Designed UX/UI, created its assets, and flow chart with mock ups for developer's reference.
- Recruited 2D character artists.
- Designed logos for the company's branding and the game.
- Tested and proofread game versions, and provided detailed feedback on each version for the developer. Suggested improvements for the game in each report.
- Attended weekly Skype meetings, answered to daily emails and impromptu calls and texts.
- Designed and painted 22 backgrounds in a 90s and early 2000s cartoon style, in 11 days due to client's deadline.
- Asked the client for in-depth details on their desired backgrounds, thus helping flesh out the requested illustrations for the game.
- Communicated heavily through emails.
- Designed in numerous themes and styles, including stylized, realistic, fantasy and sci-fi.
- Worked under strict and tight weekly deadlines for paintings and designs, often 20+ hours per week.
- Painted turnarounds, illustrations, character & prop sheets and callouts.
- Received weekly feedback, acted upon feedback to improve.
- Designed and painted character sheets for 3D modeler's reference
- Designed and built 3D environment within Unity, using Terrain Level Builder
- Drew and edited the game animatic, co-worked with the sound team member to create animatic for game