The demo version of the game was released Friday, and I've decided to post the 'demo release safe' (self dubbed) version of the work I've done for the client's game. I intend to post the remaining of the work once either the full version of the game is out, or at milestones.
My roles for the game & group included background painting, a majority of the clickable objects, the backyard (1st level) insects, logo and icon designs, and UI designs and managing the art team. The second artist in the group was initially in charge of the insects and objects, which is why in the demo version (backyard map), you'll see a different styled wood pile and dandelions. However, due to balance on the 2nd artist's side, the role of objects went back to me for the rest of the maps.
Artwork show were all created by me. Assets, logo, icons belong to White Box Gaming.