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Loot screen sketches (Ant Farms Dynasty)

Early UI design sketches for the loot screen, for White Box Gaming's upcoming game. Final design was based off of version 2, with slight changes.

Dirt background and leave borders were painted by Natalie Forbess (https://www.artstation.com/7ice)

v.2 victory loot screen mock

v.2 victory loot screen mock

v 2 defeat loot screen mock

v 2 defeat loot screen mock

v.2 
It turns out the description was flawed. It should have been the generic kind for the loot screen. Players can't see their opponents' loot, they just obtain random loot from the opponent.

v.2
It turns out the description was flawed. It should have been the generic kind for the loot screen. Players can't see their opponents' loot, they just obtain random loot from the opponent.

v1.0 loot screen sketches. Originally, the description given to me for the loot screen, was "you can take opponent's loot". This made me think of screens where the player could see their opponents' bags when they defeat them.

v1.0 loot screen sketches. Originally, the description given to me for the loot screen, was "you can take opponent's loot". This made me think of screens where the player could see their opponents' bags when they defeat them.